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Old Dec 26, 2006, 12:36 AM // 00:36   #21
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the best would, without any doubt, be expertise, after that it gets a lil tougher, but divine favour, critical strikes and energy storage (ok, maybe not for the "bigger energybar" effect, but for the linked skills) are all very nice. at the bottom you have spawning power, which seems rather .... lame :P
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Old Dec 26, 2006, 12:43 AM // 00:43   #22
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Strenght is the worst definetly, its only use was really for runners but now nobody does that anymore. It needs a buff big time.

Btw, can anyone make this into a poll?
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Old Dec 26, 2006, 12:48 AM // 00:48   #23
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Care to explain how strength is bad? 1% armor penetration for each lvl...is gg
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Old Dec 26, 2006, 01:08 AM // 01:08   #24
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1% damage when you deal 9 damage, hmm 12 hits later "OH A +1 Damage!"

at that rate a monk could negate 384 swings with just devine favor of 10 (just the 32 healing)

Last edited by Orphan Anthem; Dec 26, 2006 at 01:14 AM // 01:14..
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Old Dec 26, 2006, 01:14 AM // 01:14   #25
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i'm assuming you're trolling. but i'll pretend you aren't.
-it's base armor penetration, it doesn't stack with other base armor penetration (penetrating blow, etc.)
-the armor penetration affects base damage, and not +damage, eg. executionner's does ~30 base and +30 from the skill, the AP affects the ~30 base.
-use the calcs on the main site, you'll see how trashy it is.
-if rush and sprint weren't in there, 80% of warriors (who are worth a damn) woudl dump strength.
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Old Dec 26, 2006, 01:34 AM // 01:34   #26
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I don't think I can rate them. They're all useful in their unique ways.
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Old Dec 26, 2006, 02:20 AM // 02:20   #27
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Oh man, how could I forget spawning power affects minions? My main is a Rt/N for godsake.

Oh, and Servant of Kali: I've played Dervish, didn't find it that useful, but you've played the whole game through with a D so I'll take your word for it. The energy is good but the health just seems a little lacking.
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Old Dec 26, 2006, 02:34 AM // 02:34   #28
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Expertise
Divine Favor
Critical Strikes
Leadership
Soul Reaping
Mysticism
Fast Casting
Energy Storage
Spawning Power
Strength

Can fiddle around with the list a little depending on the situation, but Expertise stays at the top and Strength at the bottom, with DF remaining in a high position and ES somewhat low.
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Old Dec 26, 2006, 02:43 AM // 02:43   #29
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Seems like a coomon trend is emerging..Expertise and divine rate highly and poor old strength is toosed out like your common wammo
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Old Dec 26, 2006, 02:45 AM // 02:45   #30
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Ya, i mean the +1% armor penetration is really weak, and the skills are really pathetic too. A good indication of this is really how many efficient warriors there are in pvp right now...and the answer is not many.
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Old Dec 26, 2006, 02:48 AM // 02:48   #31
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I've drank far toomuch wine lol

Strength is fairly lame but without it threre would be no runners..no runners means having to level to 20 to get decent armor
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Old Dec 26, 2006, 03:02 AM // 03:02   #32
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Quote:
Originally Posted by NeHoMaR
I am not really sure what is the best of the best; It's really difficult to decide because this game is "balanced", three of my four best (Expertise, Soul Reaping, and Energy Storage) are energy management, and that is VERY important in this game.
Energy Storage is in no way energy management.
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Old Dec 26, 2006, 03:04 AM // 03:04   #33
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Soul Reaping
Expertise
----------
Divine Favour
Leadership
Fast Casting
Critical Strikes
Mysticism
----------
Energy Storage
Strength
Spawning Power


I kind of broke them down in three tiers, because I think there are bigger gaps between the tiers, the bottom tier being the attributes that are simply not worth the points unless you're using linked skills (or meeting the req on your shield, in case of strength).

Looking through the thread, I think I need to explain why I put SR as #1, because it seems nobody agrees with me. SR doesn't perform consistently, like most other attributes, but it's the most abusable one and the only attribute that ever got a nerf (mysticism in beta doesn't really count... because it was a beta), precisely because SR was abused. In other words, if you build to make SR perform consistently (i.e. spirit spam, minions), it blows anything else out of the water.

Last edited by Alleji; Dec 26, 2006 at 03:11 AM // 03:11..
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Old Dec 26, 2006, 03:28 AM // 03:28   #34
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The best ones I think are Divine Favour, Soul Reaping, Leadership and Energy Storage.

Don't really see why expertise is liked so much as I've never had any use for it, but I suppose if you use a lot of high energy ranger skills its usefull.

I would agree that strength is not much good and niether is spawning power.
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Old Dec 26, 2006, 03:28 AM // 03:28   #35
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I admit I didn't think much of Soul Reaping when I was a newb but you realise how good it is when you get more exp.
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Old Dec 26, 2006, 03:33 AM // 03:33   #36
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Quote:
Originally Posted by Alleji
Soul Reaping
Expertise
----------
Divine Favour
Leadership
Fast Casting
Critical Strikes
Mysticism
----------
Energy Storage
Strength
Spawning Power
I agree mostly, but I would change a few things. I would switch energy storage with fast casting, because to me the only reason I would take a mesmer primary is to get 16 points or w/e in an attribute, and not for fast casting. Energy Storage is much better, I mean would you rather have 90 energy or be able to cast something in 1 second rather than 2? (I know its situational but I am talking for majority of cases.)

But ya, the bottom three of my revised list look like that, except strenght is on the bottom and spawning power is next to last.
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Old Dec 26, 2006, 03:41 AM // 03:41   #37
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Quote:
Originally Posted by Spike
Don't really see why expertise is liked so much as I've never had any use for it, but I suppose if you use a lot of high energy ranger skills its usefull.
I don't mean to flame here, but do you even play GW? First it was "it's not a PvP game", now you don't see any use in Expertise? 5 energy skills being 2-3, 10 energy skills for 4, 25 energy skills costing 12-ish? Yeah, that's an attribute I'm avoiding for sure.

(Since people's sarcasm detectors tend to be faulty around here, the last line in the above paragraph was sarcastic.)
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Old Dec 26, 2006, 03:46 AM // 03:46   #38
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Quote:
Originally Posted by Tan Blademaster
LOL why is strength so crap...so unfair cuz i love my warrior lol! They should make it better.
nah, if they improve strength u will see a bunch of casters complaining how the got choped in dust.

Last edited by Gwmaster; Dec 26, 2006 at 03:49 AM // 03:49..
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Old Dec 26, 2006, 03:50 AM // 03:50   #39
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Quote:
Originally Posted by Gwmaster
nah, if they improve strength u will see a bunch of casters complaining how the got choped in dust.
Only newb casters get owned by melee.
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Old Dec 26, 2006, 03:51 AM // 03:51   #40
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Quote:
Originally Posted by AiLLUSION
Care to explain how strength is bad? 1% armor penetration for each lvl...is gg
First of all, this does not simply translate to 1% more damage. There's a lot of problems with stacking, how damage bonuses work, and the biggest one: this only works with attack skills. How big a percentage of your warrior's attacks are actual skills? I bet it's probably not much more than 50%, especially in the beginning of a fight before you build up adrenaline. If this had been 1% more damage on any attack, it would have been good (possibly too good), but alas it is useless save for a select few builds who use the skills or Sentinel's armor.

Quote:
Originally Posted by Spike
Don't really see why expertise is liked so much as I've never had any use for it, but I suppose if you use a lot of high energy ranger skills its usefull.
I fail to see how you've never had use for possibly the best energy management tool in the game. Take a look at the chart on http://gw.gamewikis.org/wiki/Expertise and see the immense reduction in energy cost that you get to most of your skills. Even a modest investment of 8 points means that you save roughly 30% energy on your ranger skills. This is not some conditional enchantment that you have to re-cast all the time, this is a permanent, non-removable gain. Add to that the large amount of useful skills tied to the attribute: Throw Dirt, Whirling Defense, Trapper's Speed and several others. There's a reason why almost every ranger build in existence runs with 10+ expertise.

Last edited by Muk Utep; Dec 26, 2006 at 03:57 AM // 03:57..
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